You’re looking to overwhelm the board with tempo, forcing your enemy to deal with your early game minions and ideally running out of stuff once you draw your stronger cards..
Highlander Galakrond Rogue Deck List
The Rogue class has a host of quintessential tools that’ll help you through the early game before the powerhouse plays come in late on, as well as Galakrond, the Nightmare’s Lackey generation. It’s well worth putting this deck together if you happen to have enough of the cards in your collection. Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game. Deck Import ID: AAECAaIHHrQBsgLtAs0DrwSIB7T2Asf4At76AqCAA4+XA5CXA5KXA/uaA/6aA/yjA4SnA/GnA/WnA7euA7muA7uuA7+uA8GuA/6uA86vA4KxA5GxA+O0A8vAAwAA General strategy
- Best Budget Decks - Hearthstone: Best Budget Decks for Ashes of Outland 2. Tier List - Hearthstone deck tier list (Ashes of Outland) 3. Stealth Rogue - Stealth Rogue deck list guide (Ashes of Outland) 4. Tempo Rogue - Tempo Rogue deck list guide (Ashes of Outland) 5. Secret Rogue - Secret Rogue deck list guide (Ashes of Outland) 6. Galakrond Rogue - Galakrond Rogue deck list guide (Ashes of Outland) 7. Malygos Rogue - Malygos Rogue deck list guide (Ashes of Outland)
Galakrond, in the Rogue class, has proven itself as a strong option. It’s actually not essential to fully Invoke him - usually just drawing one or two 0 cost cards is enough of a powerful play. Early Game: Early on, you’re looking to start putting a bit of pressure on the enemy. You’ve got quite a lot of cheap minions like Pharaoh Cat and Underbelly Fence, which can generate value and contest the board, whilst Zephrys the Great can get you out of a jam if need be. It’s well worth holding onto Necrium Apothecary, especially if you start with the Coin, as then you’ll be able to make a big power play on turn 3 by activating the card’s Combo, gaining the Deathrattle of either Mechanical Whelp or Anubisath Warbringer. Your goal here is just to play out your decent minions and attempt to get ahead on board. With every Invoke of Galakrond, you’ll receive a random Lackey in hand, and ideally these will get you some level of tempo or value. Mid Game: At this point, you’ll ideally have a Necrium Apothecary with a strong Deathrattle, and a Necrium Blade to trigger it. If you don’t, fear not. Adapt to your opponent’s plays with cards like Hench-Clan Burglar and Vendetta, as well as Faceless Corruptor which allows you to turn a Lackey or Pharaoh Cat into a 4/4 with Rush. Stay on tempo and keep playing out minions when possible, whilst removing enemies at the same time. You can gain extra Battlecries with Shadowstep, so if you want Flik Skyshiv back in your hand, he’ll cost 2 mana less the next time you play him. This minion is super powerful in certain matchups - it’ll destroy all copies of a certain minion wherever they are at the time. Late Game: Once you’ve Invoked Galakrond, the Nightmare a couple of times, it’s time to play him for that nutty value. If you’re lucky you’ll end up with a 0 mana Dragonqueen Alexstrasza or Siamat, but whatever you draw is a bonus. Heistbaron Togwaggle can be a win condition at this point, as hopefully your foe has run out of removal tools and won’t be able to handle Zarog’s Crown, and if you’ve got a hand of buffed minions thanks to Anubisath Warbringer, only the strongest AOE effects can take you out. You can get a Lackey for 2 mana each turn with Galakrond, the Nightmare as well, so keep generating value into the late game and you should be able to find enough stuff to grab a win (especially with Kronx Dragonhoof as a big finisher).
Highlander Galakrond Rogue Mulligan Guide
Below is our guide on what to keep in your opening hand when playing Highlander Galakrond Rogue.
- Necrium Apothecary may be a 4 mana card, but your chances of victory skyrocket when it’s in your opening hand. The possibility of gaining a super powerful Deathrattle is too good to pass up.
- Zephrys the Great is a great option to have early on. Either play him on tempo and gain even more tempo, or save him for whenever you’re desperate for a board clear or a bit of extra damage.
- Pharaoh Cat can be slammed on the board on turn 1, before offering you another minion with Reborn directly into your hand. Usually, these can be played a couple turns later too, so you’re generating value that’ll be immediately useful to your gameplan.
Highlander Galakrond Rogue tips, combos and synergies
Below are some tips for how to best play Highlander Galakrond Rogue in the Descent of Dragons meta:
- Dragon’s Hoard is an interesting card to have in this deck. Wait until you know what deck your opponent is playing and you can try countering it with your selection. Some exciting picks include Reno the Relicologist and King Krush, both of which support your ideal gameplan.
- Necrium Blade triggers a friendly minion’s Deathrattle when you break it. This lets you double up your Anubisath Warbringer or Mechanical Whelp Deathrattles, as long as they’re in play when you break the weapon. In a pinch, you can equip Necrium Blade and use the Rogue Hero Power to get a dagger and break the weapon immediately too.
- Flik Skyshiv destroys every copy of a minion, regardless of where they are. This includes minions on your side of the board and in your deck, so be careful and think before you shiv.
- Vendetta only costs 0 mana if you’ve got a card from a different class in hand. Generate these with the likes of Dragon’s Hoard, Blink Fox, and Hench-Clan Burglar.
- Faceless Corruptor works best alongside Lackeys or Pharaoh Cat - small minions who would benefit greatly from being buffed to a 4/4 with Rush.
- Leeroy Jenkins is a great finisher, especially if he’s been buffed by Anubisath Warbringer’s Deathrattle. You can also Shadowstep the minion back in order to benefit from the Charge effect once again.
- Kronx Dragonhoof has four potential Devastations. Decimation deals 5 to the enemy Hero and heals yours by 5. Reanimation summons an 8/8 Dragon with Taunt. Domination gives all your other minions +2/+2. Annihilation deals 5 to all enemy minions. Depending on your game’s state, you’ll want to choose carefully - sometimes you just want to end it all, whereas on other occasions you need to clear the board of enemy threats.