“The new terrain modification system is made to reduce the number of network instances and make loading faster and smoother,” the devs say. “Technically it’s a pretty big change but hopefully you should not notice that much of a difference except some minor behaviour changes to the hoe and pickaxe and of course much smoother loading of areas with a lot of terrain modifications. All terrain modifications after this patch (using the hoe, pickaxe or cultivator) will automatically use the new modification system.” This won’t update areas where you’ve already been doing loads of landscaping, though. Iron Gate are giving you the option to convert those areas to the new system yourself by using the new console command “optterrain”. In the patch notes thread on the Valheim subreddit, some players are reporting that the patch has increased their FPS, and terrain looks a little more “organic” now when you raise it. This mostly seems to affect those using lower-end CPUs though, as players with beefier PCs don’t seem to struggle as much from frame drops. Go careful using the “optterrain” console command on areas where you have loads of buildings and modifications, however, because it seems a little hit and miss. Some players say that it’s causing their hard work to break, while others are finding the adjustments work just fine on their existing structures. The 0.150.3 update came with a few other tweaks too, which you can check out in the patch notes here: If you’re less of a landscaper and more of a fighter in Valheim, however, you might be more interested in this mod that lets you become a necromancer who can summon a band of skeletons. Or perhaps you’d rather be a thunder-wielding wizard.